phot Isabella James

No 1 About

Graphic design for the University of Southern California's Athletics Department

My work at USC athletics primarily includes creating promotional graphics for all sports teams through media such as emails, print ads, in-game screens, and social media posts. My workload changes with the seasons so I have gotten to experience a variety of assignments and media demands. Whatever the sport, I prioritize that the team's unique brand is recognizable through design without relying on logos or mastheads.

No 2 Samples

Check out some of my past work.

No 2.5 Gifs

Gifs I made that can be found on Giffy under "USC".

No 3 Tools

  • Photoshop
  • Illustrator
  • After Effects

No 4 The Process

Sports graphics can get repetitive, so I have learned that discipline requires both creativity and continuity.

I usually get to work at 8 A.M., meaning I get to take my time brainstorming in peace before the rest of my colleagues arrive. Most teams have specific aesthetics already established, so for each assignment I begin with visualizing layouts. I create a couple of versions of wireframes and general designs, and then get to work inputting content. I love creating photo cutouts so I usually start there, and then once the images are placed, I move to text. While we are restricted to specific fonts by the school's style guide, I've learned to get pretty creative with kerning, strokes, and shadows so that one typeface can communicate various moods.

Not every assignment starts with ideation.

Sometimes instead of coming up with graphics from scratch, I need to work from previously established templates. Whether it be player rosters, score displays, or match lineups, the work can get monotonous, but this is probably where I've learned the most. Before working with USC Athletics, I had never used artboards in Photoshop. My first day, my manager taught me the versatility of photoshop artboards, how to quick-export pngs, and the importance of naming your files. These are probably the most important lessons I've learned so far because they taught me how to design for others instead of just for myself.